FilmLook

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胶片颗粒和数码噪点

两者都是“颗粒状”的,但成因、分布和观感都不同。

放大看,胶片照片和高感光度的数码照片都会出现细小的不均匀。它们常被混为一谈,其实是两种东西。

胶片颗粒从哪里来

胶片的感光层里有大量卤化银晶体。显影后,曝光过的晶体变成银粒(黑白片),或在彩色片里留下染料云。它们大小不一、位置随机,在照片上就是颗粒。感光度越高的胶片,晶体通常越大,颗粒越明显。曝光不足再增感冲洗,颗粒也会变粗。

数码噪点从哪里来

数码噪点主要来自两部分:光子本身到达的随机性(散粒噪声),和传感器读出电路的噪声。光越少,随机性越显眼,所以噪点集中在暗部,提亮阴影时会一起被放大。彩色噪点表现为红绿色的小斑块,这在胶片上不会以同样的方式出现。

分布不同

后期加颗粒时要注意

FilmLook 看到的是长边 2048 像素的副本,最细的颗粒和噪点在缩小时会丢失。它对质感的判断偏向整体观感,而不是像素级的分析。

下一篇:理解高光过渡

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All guides

Film grain vs digital noise

Both look granular, but they form differently, sit in different tones and read differently.

Look closely at a film photo and at a high-ISO digital photo and both show a fine unevenness. They are often treated as the same thing. They are not.

Where film grain comes from

Film's emulsion holds a great many silver halide crystals. After development the exposed crystals become grains of silver (in black and white) or leave clouds of dye (in colour). They vary in size and sit at random, and that is the grain you see. Faster films usually have larger crystals and more visible grain. Underexposing and push-processing coarsens it further.

Where digital noise comes from

Digital noise has two main sources: the randomness of photons arriving (shot noise) and the noise of the sensor's read-out electronics. The less light, the more the randomness shows, so noise gathers in the shadows and grows when you lift them. Colour noise appears as small red and green blotches, which film does not produce in the same way.

They sit in different tones

If you add grain in editing

FilmLook sees a copy 2048 pixels on the long edge, so the finest grain and noise are lost in the reduction. Its reading of texture is about the overall impression, not a pixel-level analysis.

Next: Understanding highlight roll-off

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